158 cards found.

Search Warrant

Sorcery {W}{U} (2)

Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
"And would you care to explain why your satchel is radiating an aura of unstable energy?"



Color Identity: U,W,White,Blue
Printings:
Return to Ravnica (Common)

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Searchlight Geist

Creature Spirit   2 / 1   {2}{B} (3)

Flying
{3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
It rises with the fall of darkness, seeking souls to extinguish.



Color Identity: B,Black
Printings:
Avacyn Restored (Common)

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Seedcradle Witch

Creature Elf Shaman   1 / 1   {G/W} (1)

{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
She whispered a prayer for strength, and her wishes wafted away like seeds on the wind.



Color Identity: G,W,Green,White
Printings:
Shadowmoor (Uncommon)

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Sensory Deprivation

Enchantment Aura   {U} (1)

Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.



Color Identity: U,Blue
Printings:
Magic 2014 (Common)

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Serra's Boon

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra



Color Identity: W,White
Printings:
Planar Chaos (Uncommon)

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Shield of the Oversoul

Enchantment Aura   {2}{G/W} (3)

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.



Color Identity: G,W,White,Green
Printings:
Shadowmoor (Common)

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Silumgar, the Drifting Death

Legendary Creature Dragon   3 / 7   {4}{U}{B} (6)

Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
"No machinations, no puppet strings, no plots. Just pure, sweeping death."
—Tasigur, the Golden Fang



Color Identity: B,U,Blue,Black

Sinew Sliver

Creature Sliver   1 / 1   {1}{W} (2)

All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.



Color Identity: W,White
Printings:
Planar Chaos (Common)

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Slithermuse

Creature Elemental   3 / 3   {2}{U}{U} (4)

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)



Color Identity: U,Blue
Printings:
Morningtide (Rare)

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Spoils of the Vault

Instant {B} (1)

Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.



Color Identity: B,Black
Printings:
Mirrodin (Rare)

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Springjack Knight

Creature Kithkin Knight   2 / 1   {2}{W} (3)

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: W,White
Printings:
Lorwyn (Common)

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Stairs to Infinity

Plane Xerex   (0)

Players have no maximum hand size.
Whenever you roll the planar die, draw a card.
Whenever you roll {CHAOS}, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.



Color Identity:

Stampeding Rhino

Creature Rhino   4 / 4   {4}{G} (5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The quickest way to get through the jungle is to agitate a rhino and run in its wake.



Color Identity: G,Green
Printings:
Magic 2012 (Common)

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Surgical Extraction

Instant {B/P} (1)

({B/P} can be paid with either {B} or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.



Color Identity: B,Black

Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)



Color Identity: Black
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

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Sword of Feast and Famine

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}



Color Identity:

Sylvan Basilisk

Creature Basilisk   2 / 4   {3}{G}{G} (5)

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."
—Parbold Drix, veteran explorer



Color Identity: G,Green
Printings:
Tenth Edition (Uncommon)

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Syndicate Enforcer

Creature Human Rogue   3 / 2   {3}{B} (4)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Even the darkest corners of Ravnica still lie in the shadow of the Church.



Color Identity: B,Black
Printings:
Gatecrash (Common)

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Tangleclaw Werewolf

Creature Werewolf Horror   2 / 4   {2}{G}{G} (4)

Tangleclaw Werewolf can block an additional creature each combat.
{6}{G}: Transform Tangleclaw Werewolf.
"What has long, flesh-rending claws and enormous, bone-crushing teeth?"
—Halana, Kessig ranger



Color Identity: G,Green
The other side is:

Printings:
Eldritch Moon (Uncommon)

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Temporal Extortion

Sorcery {B}{B}{B}{B} (4)

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
"The scythe of time or my blade at your throat—the choice is yours."
—Holux, stronghold racketeer



Color Identity: B,Black
Printings:
Planar Chaos (Rare)

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Bummer

158 cards found.